Anssi Höykinpuro – Team Lead
Anssi is the most senior member of the team with a gaming background and he has been a key member in almost every game the development team has created. He started working in the KAMK in 2011 creating virtual presentation of the city of Kajaani that was also used in the CSE Driving Simulator Environment.
Anssi has specialized in the creation of realistic virtual environments that represent real world locations. He created the hilltop climb “Vuokatinvaara” environment for the Athene Sport simulator utilizing real world data and measurements.
Anssi is an all around Jack of all trades, balancing the fine line between game design, programming and 3D Graphics. In addition, Anssi specializes in graphical user interface design, game development framework and tool creation for the enhancement of workflow.
Teemu Patana – Lead Programmer
Teemu is a senior programmer in the game development team and has been working for KAMK since 2012, and he started his career in the world of serious gaming developing the Athene Sport Simulator for Unity, where he was responsible for large part of the original game code.
After Athene the game development moved over to Unreal engine, where the team concentrated on driving simulators, virtual car repair and other serious games projects like Simppeli teaching environment.
Teemu specializes in both Unity and Unreal game engines and is an expert at creating efficient game solutions for simulators and serious games. He is also skilled with integrating outside sensor and devices like motion platforms with different gaming environments.
Niko Kuivalainen – Lead Graphic Designer
Niko also started his serious games career By creating 3D assets for the Athene environment. Niko specializes in large landscape generation and detailed 3D modelling. He has created 3D models for CSE Driving simulator, Athene sport simulators and also for the virtual model of the town of Kajaani. He has been especially successful on creating high accuracy 3D parts for car mechanics game.
Niko is an expert on creating cost-efficient visually impressive 3D models that work well in mobile environments. Niko is the resident expert on Photogrammetry, making the creation of real world 3D models more time-efficient. Niko’s new area of experise is aerial photogrammetry, which is used to create accurate 3D models of larger areas. Unlike the many other team members, Niko has been very loyal to his original field and concentraded on graphics.
Kyösti Koskela – Team Manager
Kyösti has a been working different research and development positions for the last 11 years, starting in 2006 under Professor Timo Järvilehto at the University Of Oulu, where he concentrated on the research of skilled human actions, especially eye movements and other physiological measurements.
Kyösti has been enthusiastic gamer all his life, but the official step to simulations and gaming was made in 2011 with the development of CSE1 simulator. Next he started working as a desinger with TEKES funded development projects Athene and Project Pelitys, which concentrated on creating sport simulators and using biometric measurements for game testing.
Next Kyösti put together a professional gaming team consisting of mainly of former members from Athene team. For the last four years the team has been creating varying serious games for companies and educational institutes. Kyösti is also in charge of the Kajaani VR First laboratory,which aims in introducing the joys of virtual reality to larger audience.
Niko Kinnunen – Senior Programmer
Niko is part of our newer development team. He joined to the team as a trainee in 2017 while studying and graduated as engineer of game technology in 2018. He has been a game programmer on a several team projects such as VirtualAutoedU and Simppeli. While working with the team, he also worked as a teacher in KAMK. He made a thesis about “Haptic interaction in virtual reality” using Manus VR system.
Niko is specialized in game development and programming, mostly working with Unreal Engine and C++-programming language. He also has some knowledge on electronics and embedded systems. Niko is interested in the future game technology and is also a gamer like rest of the team members.
Ville Koskinen – Programmer
Ville is part of the newer Clever Simulation Entertainment engineering team, joining the organization in 2017. His career started with a skeet shooting serious game executed in co-operation with the CSE team. After his addition to the company, Ville has worked with Simppeli and VirtualAutoedU projects, putting his previous knowledge of Unreal Engine and C++ programming to a good use.
Even though his specialization is in back end game engine programming, Ville has been a Jack of all trades for the team, acting as a sound & level designer, modeler and programmer at the same time. His ever growing enthusiasm for virtual reality has proved to be a valuable trait as the team engages in more and more VR-projects.
Petri Tolonen Programmer
Petri has studied computer engineering at KAMK and started working in the team in 2017. His studies focused more on programming game engine systems, but all current project development is done mainly in Unreal Game Engine. Various serious game projects created in Unreal have given a great opportunity to specialize in using it.
In addition to programming Petri has also knowledge on the whole 3D-pipeline from modelling to gameplay implementations. Current area of interest is in creating better user interfaces for virtual reality games with external real-life controller device integrations.
Aapo Manninen – Graphic Designer
Aapo joined the team as a fresh game engineering graduate from the Kainuu vocational school in 2017 with an interest in 3D graphics and animation. His work in the team started out with creating animations and levels for Play Top Frag with several small additions over time.
Since then, his position in the team has been an overall generalist and he has shown adeptness in 3D modeling and character animation, alongside designing visual effects for several projects. He has also worked on real life scans of terrains, 3D prop creation for VirtualAutoedu and base functionality and visuals for VirtuaaliValmentaja.
Lassi Kesäläinen – Programmer
Lassi is programmer and has been part of the game development team since spring of 2018. He has been studying game and engine programming in information and communications technology degree programme at KAMK. During his studies and other projects he has taken part in gameplay, audio, physics, AI, resource, interface and 3d game engine programming.
Lassi also has basic skills in 3D modelling and texture creation and knowledge of various development tools
such as Unreal Engine, QT, Visual Studio, 3ds Max.Since joining the team Lassi has taken part in virtual
reality and mobile projects as programmer and minor designer.
Roope Miettunen – Programmer
Roope started his internship in the company September 2017, and joined the ranks of the team as a programmer in Februrary 2018 after his internship was done. After that he has worked under several different projects in various roles.
In addition of programming, Roope has focused a lot on combining 360-degree video, 360-degree pictures and virtual reality in Unreal Engine. This skill set was used in the Simppeli Robotics project, which is a educational tool used for teaching. One of the biggest projects so far for Roope has been the Turku Tram virtual reality project, which used 360-degree video, Virtual reality and unreal engine to simulate a tram journey through Turku. Roope also has expertise on Steam- and iOS-publishing.
Tanja Korhonen – Pedogogy Expert
Tanja has background in the software industry, where she worked over 12 years before entering KAMK. In 2008 she started with education development within vehicle information systems and smoothly entered the world of gaming 2011 with driver simulator project and developing new game technology curriculum. She has a vast experience about games, especially serious games, software design and product development..
She has been working in several serious gaming projects which have been dealing with eLearning, virtual environments and using games as a tool for improving life management skills. She has national and international experience in project management and coordination of small and medium scale range projects. At the moment Tanja is working as multitasker under titles of Lecturer, Games and Game Technology, and Head of Study Program, Game Solutions. She has a mission of using games for good and that is why she also is preparing her Ph.D. on the field of Serious Gaming in Health Sector..
Taneli Rantaharju – Project Expert
Taneli, a master of science in applied electronics, started his working career at 2008 in projects concerning the evaluation and measurement of vibration damping systems in heavy working machines. Since 2013 he has worked as a project manager at information systems competence area, accumulating project management and planning experience within various themes, such as educational development, serious games and intelligent systems.
Taneli reinforces the KAMK game team with his solid knowledge of national scale project preparation and coordination, system design as well as digital signal processing. At the moment, he is responsible for managing a regional SIMPPELI project where one of the main topics is improving the inter-disciplinary usage of simulation, games, virtual environments and virtual reality in education within KAMK.
Esko – VR Tester
Esko is our team mascot, a CPR-training dummy. He has been a vital asset in testing virtual reality enviroments and a stalwart team motivator. There is no test Esko can’t handle impeccably.
As our team explores the combinations of virtual and augmented reality projects, Esko will be there to test every experiment meticulously. Even though he has just started his career as a project research assistant, Esko has already found his place in our team and in our members hearts.