Teemu is a senior programmer in the game development team and has been working for KAMK since 2012, and he started his career in the world of serious gaming developing the Athene Sport Simulator for Unity, where he was responsible for large part of the original game code.
After Athene the game development moved over to Unreal engine, where the team concentrated on driving simulators, virtual car repair and other serious games projects like Simppeli teaching environment and ADR Labeling.
Teemu specializes in both Unity and Unreal game engines and is an expert at creating efficient game solutions for simulators and serious games. He is also skilled with integrating outside sensor and devices like motion platforms with different gaming environments.
Anssi is the most senior member of the team with a gaming background and he has been a key member in almost every game the development team has created. He started working in the KAMK in 2011 creating virtual presentation of the city of Kajaani that was also used in the CSE Driving Simulator Environment.
Anssi has specialized in the creation of realistic virtual environments that represent real world locations. He created the hilltop climb “Vuokatinvaara” environment for the Athene Sport simulator utilizing real world data and measurements.
Anssi is an all around Jack of all trades, balancing the fine line between game design, programming and 3D Graphics. In addition, Anssi specializes in graphical user interface design, game development framework and tool creation for the enhancement of workflow.
Niko also started his serious games career By creating 3D assets for the Athene environment. Niko specializes in large landscape generation and detailed 3D modelling. He has created 3D models for CSE Driving simulator, Athene sport simulators and also for the virtual model of the town of Kajaani. He has been especially successful on creating high accuracy 3D parts for car mechanics game.
Niko is an expert on creating cost-efficient visually impressive 3D models that work well in mobile environments. Niko is the resident expert on Photogrammetry, making the creation of real world 3D models more time-efficient. Niko’s new area of experise is aerial photogrammetry, which is used to create accurate 3D models of larger areas. Unlike the many other team members, Niko has been very loyal to his original field and concentraded on graphics.
Tanja has background in the software industry, where she worked over 12 years before entering KAMK. In 2008 she started with education development within vehicle information systems and smoothly entered the world of gaming 2011 with driver simulator project and developing new game technology curriculum. She has a vast experience about games, especially serious games, software design and product development..
She has been working in several serious gaming projects which have been dealing with eLearning, virtual environments and using games as a tool for improving life management skills. She has national and international experience in project management and coordination of small and medium scale range projects. At the moment Tanja is working as multitasker under titles of Lecturer, Games and Game Technology, and Head of Study Program, Game Solutions. She has a mission of using games for good and that is why she also is preparing her Ph.D. on the field of Serious Gaming in Health Sector..
Taneli, a master of science in applied electronics, started his working career at 2008 in projects concerning the evaluation and measurement of vibration damping systems in heavy working machines. Since 2013 he has worked as a project manager at information systems competence area, accumulating project management and planning experience within various themes, such as educational development, serious games and intelligent systems.
Taneli reinforces the KAMK game team with his solid knowledge of national scale project preparation and coordination, system design as well as digital signal processing. At the moment, he is responsible for managing a regional SIMPPELI project where one of the main topics is improving the inter-disciplinary usage of simulation, games, virtual environments and virtual reality in education within KAMK.
Kyösti has a been working different research and development positions for the last 11 years, starting in 2006 under Professor Timo Järvilehto at the University Of Oulu, where he concentrated on the research of skilled human actions, especially eye movements and other physiological measurements.
Kyösti has been enthusiastic gamer all his life, but the official step to simulations and gaming was made in 2011 with the development of CSE1 simulator. Next he started working as a desinger with TEKES funded development projects Athene and Project Pelitys, which concentrated on creating sport simulators and using biometric measurements for game testing.
Next Kyösti put together a professional gaming team consisting of mainly of former members from Athene team. For the last four years the team has been creating varying serious games for companies and educational institutes. Kyösti is also in charge of the Kajaani VR First laboratory,which aims in introducing the joys of virtual reality to larger audience.
Toni is currently the latest addition to the game development team. He graduated as a game programmer from KAMK in the year 2016 and joined the team in 2017. During his studies he took part in various projects gaining experience in multiple aspects of game development.
Apart from programming Toni also has some knowledge in graphics, music and game design through his hobbies and roles in previous projects. Since joining the team, Toni has been mainly focusing on virtual reality projects such as Simppeli Aging, making him an expert on virtual reality functionality and game design. He is adept at using Unreal Engine, Unity and several other programs related to game development.